Escapee started from the day we are thinking of what game to make. One of us really need to pee but
couldn't find the toliet in our engineering building (InnoWing). So we were like "why not just make
this
our game!".
You play as Ione, who wakes up alone in InnoWing without a student card and your bladder is almost full. You
have
7 minutes (tracked by the "Peedometer") untill you can't hold anymore. In these 7 minutes, you will need
to
explore rooms, solve
puzzles, collect items, find the
bathroom, so you don't pee your pants.
We developed the toilet inspriation into a full escape room concept. We sketched detailed room layouts and puzzle structures and then brought to life through pixel art.
It's silly. It's stupid. But it's one of the FAVORITE things I have ever made. The whole idea is
absurd
but everyone immediately
gets it because we have all been there: the situation where you are desperately looking for a
bathroom.
Also, setting it in our own university building
made it even funnier because it's both ridiculous and painfully relatable. We have so much fun
thinking of how to include the inside jokes and meta-references, even then they are not the main
focus of the game play.
This is a school project, so we didn't make it to get money. But it reminds me the fun of games,
they
doesn't always need epic narratives, complex mechanics, or AAA graphics to be fun to play.
Sometimes, a simple, silly concept executed with passion and creativity is all you need for a great
game.